A* Algorithm 
		Written by Phillip McIntyre Jr, 2015
		
		
			Legend
			
			- Blue:  Start
 
			- Red:  End
 
			- Black:  Walkable
 
			- Green:  Obstacle
 
			- Dark Gray:  Searched using A*
 
			- Light Gray:  Searched using Dijkstra
 
			- Yellow:  Ideal Path
 
			
			Instructions
			
				- Press 'A' to switch between 'F', 'G', and 'H' values
 
				- Press 'S' to step through the Algorithm
 
				- Press 'D' to simulate the Algorithm
 
				- Press 'F' to switch between Dijkstra and A*
 
				- Press 'Z' to reset the map
 
				- Click boxes to toggle between Start, End, Blank, and Obstacles
 
			
		
 
		
		
		
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